When an exception is thrown and control passes from a try block to a handler, the C++ run time calls destructors for all automatic objects constructed since the beginning of the try block. This process is called stack unwinding. The automatic objects are destroyed in reverse order of their construction.
When an exception is thrown, destructors called to destroy all the objects formed since the beginning of the try block. The objects are destroyed in the reverse order of their formation. This process is called Stack unwinding.
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When an exception is thrown and control passes from a try block to a handler, the C++ run time calls destructors for all automatic objects constructed since the beginning of the try block. This process is called stack unwinding. The automatic objects are destroyed in reverse order of their construction.
Stack unwinding is the process used in C++ and related programming languages when deconstructing function entries to recover or clean up data during run time. This is normally done when the control is moved from one record to the calling document or when an exception is removed and the control is shifted from a try block to a handler in the C++ language.
Stack unwinding is a process of calling all destructors for all automatic objects constructed at run time when an exception is thrown.
Stack unwinding is the method used in C++ and similar programming languages when deconstructing function entries to restore or clean up records during run time.
When an exception is thrown and control passes from a try block to a handler, the C++ run time calls destructors for all automatic objects constructed since the beginning of the try block. This process is called stack unwinding. The automatic objects are destroyed in reverse order of their construction.
When an exception is thrown and control passes from a try block to a handler, the C++ run time calls destructors for all automatic objects constructed since the beginning of the try block.
When an exception is thrown and control passes from a try block to a handler, the C++ run time calls destructors for all automatic objects constructed since the beginning of the try block. This process is called stack unwinding. The automatic objects are destroyed in reverse order of their construction.
Stack unwinding is the process used in C++ and related programming languages when deconstructing function entries to recover or clean up data during run time.
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When an exception is thrown and control passes from a try block to a handler, the C++ run time calls destructors for all automatic objects constructed since the beginning of the try block. This process is called stack unwinding. The automatic objects are destroyed in reverse order of their construction.
Stack unwinding is the process used in C++ and related programming languages when deconstructing function entries to recover or clean up data during run time.
Stack unwinding is the process used in C++ and related programming languages when deconstructing function entries to recover or clean up data during run time. This is normally done when the control is moved from one record to the calling document or when an exception is removed and the control is shifted from a try block to a handler in the C++ language.
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