PDA

View Full Version : How to create my own LUA



Paul Jameson
08-11-2012, 02:49 AM
Hello, a few days ago I want to go to programming in LUA, I'm new to this and probably will tell me that first I have to learn c + + or something like that (Now and studied C average), but would appreciate someone explain to me how make an engine in LUA, that is, my idea is to use LUA to create my game but contains built-in functions in language, c + + is needed for this?

Where do I start?

Can someone guide me a bit to know how to create an engine that uses LUA as a language?

jamsen
09-19-2012, 09:15 PM
As you know, we’ve been using Lua to make prototypes and add mod support. However, I’ve always thought that the C++ binding we’ve used hasn’t really worked the way I’d like it to. Basically we’ve used simple C functions to create our own Lua library for callbacks, and some Lunar objects.