I’m putting together a small creative team for a new game and struggling to find dependable 3D artists who understand production pipelines and game engine requirements. Most freelance marketplaces are overloaded with profiles, and it’s hard to tell who is actually professional. I’m hoping to find a more structured way to hire 3D talent quickly, especially for short-term or milestone-based work.
I ran into that issue before and found this resource while researching alternatives: https://devotedfusion.com/hire/hire-...in-15-minutes/ it focuses on hiring freelance 3D artists fast, without the usual back-and-forth. According to the description, they help you find artists skilled in game assets, characters, environments, and animations, which is ideal if you need someone who can jump straight into production.
That could be a really smart option, especially for indie studios or startups that can’t afford long hiring cycles. Being able to quickly bring in professional 3D artists when you need them makes scaling much easier. If the quality matches the speed, this kind of hiring model could save a lot of time and prevent costly project delays.
I'm glad I could help, because I myself spent a long time looking for the necessary information.