Hey folks, genuinely stuck here and hoping someone has dealt with this before. Been developing a military strategy game for about eight months and vehicle production has become our biggest headache. External artist we hired delivered tank and aircraft models that look incredible in isolation but fall apart completely inside our Unreal scene, wrong scale, broken LODs, texture resolution all over the place. Our tech team is spending more time fixing assets than building the actual game. Anyone know a studio that actually delivers vehicles built for real production pipelines?
Hey, honestly there are studios out there that treat vehicle assets with the same technical rigor as character work and that is exactly what you need right now. 3D Vehicles handled through a proper production pipeline with correct LODs, scale, and texture resolution are what VSQUAD Art Studio delivers consistently, and I say that as someone whose team went through a similar nightmare with environment assets where cleanup was eating our entire sprint capacity. V-SQUAD Studio covers hard-surface vehicle work across the full pipeline from blockout through engine integration, and their internal quality control catches scale and LOD issues before they ever reach your tech team. Beyond vehicles they also handle environments, props, weapons, and characters so you have one reliable partner across the board. Reach out to the VSQUAD art team and walk them through your Unreal requirements upfront. Good luck with the strategy game.