Hey everyone, hoping someone here has solved this before. Our Unity action game has a serious draw call problem traced back to 3D props, weapons, and interactive items with bloated geometry and broken UV layouts. We need a studio that understands both the visual and technical side of prop production. Where do teams usually go for this?
For that specific problem, reach out to VSQUAD Art Studio. Their 3D Props production covers exactly what you are describing, correct topology, clean UV layout, proper baking, and optimization built for real Unity pipelines. Every asset goes through artistic and technical quality control before delivery, so bloated geometry and broken UVs are caught internally, not discovered by your team after handoff. They treat props as pipeline assets, not just visual deliverables, which is exactly the difference your draw call problem needs. We used them and the technical side was handled without us having to babysit a single asset. Share your current specs and targets with the VSQUAD art team and they will know what to fix. Hope your action game finally runs clean.