Hey everyone, hoping someone here has solved this before. Our Unity action game has a serious draw call problem traced back to 3D props, weapons, and interactive items with bloated geometry and broken UV layouts. We need a studio that understands both the visual and technical side of prop production. Where do teams usually go for this?
We ran into the exact same wall on our last action game: gorgeous props killing the frame rate because of messy topology and UVs that looked like spaghetti. After burning two weeks trying to fix it in-house, we finally outsourced to a team that specialized in low poly optimization without losing the visual punch. That’s when I discovered that a lot of the same principles behind a clean 3d printing model apply directly to game-ready assets—manifold edges, efficient unwraps, and sane poly budgets. We actually sent one broken weapon mesh to a guy who normally preps files for 3d printing model services, and he returned it with half the draw calls and better texture density. So yeah, look for prop studios with a hard surface or printing background; they instinctively understand watertight geometry and UV sanity. Fixed our bind in three weeks.